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Category Archives: General
Hike – Nov 7th 2020 – Videos
Videos shot using a DJI Spark drone, GoPro Hero8 Black, Cellphone – Google Pixel 4 XL and Canon EOS RP, while on a hike of about 4 miles to “God’s thumb” – The Knoll Loop, in Lincoln City, Oregon This … Continue reading
Posted in DaVinciResolve, Drones, General, Hike, Photography, Video Processing
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DaVinci Resolve Resources Snapshot
I use DaVinci Resolve 16 for video postprocessing, heres a snapshot of DaVinci Resolve Resources needs – essentially you need a powerful CPU and a good graphics card. I currently use the AMD Ryzen 9 3900X 12-Core processor and the … Continue reading
Posted in DaVinciResolve, General, Video Processing
Tagged amd, davinci, editor, gtx1080, nvidia, processing, processor, resolve, ryzen, video
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The Knoll Loop – Lincoln City – DJI Drone Video
God’s Thumb / The Knoll Loop – Lincoln City – DJI Drone Video [11.08.2020] Music: I Move On/Sintel/Blender Jan Morgenstern/Performed by Helena Fix
Posted in DaVinciResolve, Drones, Video Processing
Tagged dji, drone, gods thumb, hike, lincoln city, spark, video
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Drone Video Processing using DaVinci Resolve 16
Recent Drone Video Processing using DaVinci Resolve 16. Note, l initially transcoded the drone MP4 files to Apple prores, which took quite a lot of space! I used a trial version of Adobe Media encoder for that. Drone video will … Continue reading
Posted in DaVinciResolve, Video Processing
Tagged davinci, drone, processing, prores, resolve, video
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Remove Nvidia PHYSX >CPU watermark
How to remove Nvidia PHYSX >CPU watermark – shown in the example below as seen while l used UE4 Editor Simply check off the setting under 3D setting.
Posted in GameEngine, General, Nvidia, UnrealEngine
Tagged cpu, gpu, nvidia, physx, watermark
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Blender – Open Data Benchmark Test
I ran tests on two current systems l use, before hopefully the RTX3080 gets fully back in stock in USA, using Blenders Open Data benchmark results – click here to download this. The download installer is 12Mb, and this then … Continue reading
Apple MacOS Catalina Hackintosh on a Windows 10 PC
I need to compile some final code for AR and graphics development for the Apple platform – especially the iPad tablet, but l cannot bring myself to spend the money needed for an entry level Apple laptop of apple mac … Continue reading
Posted in Apple, GameEngine, General, Microsoft, Unity3D, UnrealEngine
Tagged apple, catalina, hackintosh, hyperv, linuxmint, oracle, virtual, windows
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Adobe Lightroom Catalog Space Storage Analysis
I have a lot of pics, cataloged by year from 1999 to 2020, with each years folder containing subfolders by month, then by day and by 4-5 cameras etc. This structure works for me, and allows me to locate a … Continue reading
Pi – to 10 Billion Digits
The number π (/paɪ/) is a mathematical constant. It is defined as the ratio of a circle’s circumference to its diameter, and it also has various equivalent definitions. It appears in many formulas in all areas of mathematics and physics. … Continue reading
Exploring Microsoft Flight Simulator 2020
Microsoft Flight Simulator is a flight simulator developed by Asobo Studio and published by Xbox Game Studios. It is the eleventh major entry in the Microsoft Flight Simulator series, which was first released in 1982, and preceded by Flight Simulator … Continue reading
Posted in Flight Simulator, GameEngine, General, Microsoft
Tagged airplane, airport, cessna, flight, flight simulator, flightgear, microsoft, saitek, simulator, virtual, xplane, yoke
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