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Monthly Archives: May 2020
Cascading Water Fluid Physics Simulation in Blender
Progress log as l work through this on Blender 2.82a, using a model from Blendswap. Click here to download the open source [free] popular 3D software Blender. I’m also using this project also to stress test my new PC build. … Continue reading
Posted in Animation, Blender, General
Tagged blender, flipfluids, fluid, mantaflow, physics, simulation, water
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Azure Notes
Screenshots below show the core steps in creating a simple web application on Microsoft Azure. Costing options: Click here for notes on Microsoft Application Insights I found out l could not point my custom domain to this web app [reference, … Continue reading
Octane Render Benchmark
Octane Render 4.0 benchmark results – program source click here. General Results posted on octane website, click here for those. First result – Main PC Workstation Specs: Intel i7-2600K @3.4Ghz 4 Cores Samsung Evo 860 SSD 1Tb OS Drive 32Gb … Continue reading
Posted in General
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Unity3D – The Heretic: Digital Human package
Click here for the link detailing this new package release from Unity3D. Testing this out now using Unity 2019.3.9f1 Some steps/progress screenshots as l try building this on my PC:
Unreal Engine 5 Demo
Unreal Engine 5 Feature Highlights | Next-Gen Real-Time Demo Running on PlayStation 5 Things are getting very very “unreal” …. 🙂
Posted in Animation, GameEngine, General, UnrealEngine
Tagged game, gameengine, graphics, ue4, ue5, unreal, unrealengine
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