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Monthly Archives: November 2020
DEEP LEARNING WITH PYTORCH
Click here for the source website. I use Anaconda [individual edition] platform for data analysis. Click here for their website and program download. Below is from wikipedia. PyTorch is an open source machine learning library based on the Torch library,[3][4][5] used for applications such as computer vision and natural language processing,[6] primarily … Continue reading
Posted in Machine Learning
Tagged ai, machine learning, python, pytorch
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Hike – Nov 7th 2020 – Videos
Videos shot using a DJI Spark drone, GoPro Hero8 Black, Cellphone – Google Pixel 4 XL and Canon EOS RP, while on a hike of about 4 miles to “God’s thumb” – The Knoll Loop, in Lincoln City, Oregon This … Continue reading
Posted in DaVinciResolve, Drones, General, Hike, Photography, Video Processing
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DaVinci Resolve Resources Snapshot
I use DaVinci Resolve 16 for video postprocessing, heres a snapshot of DaVinci Resolve Resources needs – essentially you need a powerful CPU and a good graphics card. I currently use the AMD Ryzen 9 3900X 12-Core processor and the … Continue reading
Posted in DaVinciResolve, General, Video Processing
Tagged amd, davinci, editor, gtx1080, nvidia, processing, processor, resolve, ryzen, video
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The Knoll Loop – Lincoln City – DJI Drone Video
God’s Thumb / The Knoll Loop – Lincoln City – DJI Drone Video [11.08.2020] Music: I Move On/Sintel/Blender Jan Morgenstern/Performed by Helena Fix
Posted in DaVinciResolve, Drones, Video Processing
Tagged dji, drone, gods thumb, hike, lincoln city, spark, video
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Drone Video Processing using DaVinci Resolve 16
Recent Drone Video Processing using DaVinci Resolve 16. Note, l initially transcoded the drone MP4 files to Apple prores, which took quite a lot of space! I used a trial version of Adobe Media encoder for that. Drone video will … Continue reading
Posted in DaVinciResolve, Video Processing
Tagged davinci, drone, processing, prores, resolve, video
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Remove Nvidia PHYSX >CPU watermark
How to remove Nvidia PHYSX >CPU watermark – shown in the example below as seen while l used UE4 Editor Simply check off the setting under 3D setting.
Posted in GameEngine, General, Nvidia, UnrealEngine
Tagged cpu, gpu, nvidia, physx, watermark
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Blender – Open Data Benchmark Test
I ran tests on two current systems l use, before hopefully the RTX3080 gets fully back in stock in USA, using Blenders Open Data benchmark results – click here to download this. The download installer is 12Mb, and this then … Continue reading